![]() ![]() My personal favorite obscure ninja game is Saboteur 95, a fan-sequel to the British Saboteur games. Never played it myself, but it looked pretty cool. Anybody ever play the Saturn game? Its a platformer with FMV sprites and cutscenes. Though the Terminator-knockoff never really struck me as copyright infringement until I was reading about the subject years later. I always wondered what the Spider-Man/Batman thing's deal was, and I was way too young to understand what Devilman was. For Shinobi, it was the edition with all the unlicensed characters still in, except Godzilla. I played the crap out of Revenge of Shinobi and Sword of the Samurai back in the day. That does not mean all humor is unwelcome, just the humor that pulls down, instead of raising up maybe. Whereas I take these things seriously, feel them to be in some sense timeless, and believe they are empirically proven values. Where did this self-satisfied form of humor come from? Post-modern philosophy, woke cynicism, arts-graduate deconstructionism, etc, which see traditional high moral virtues like bravery as a trick pulled on the naive, and don't believe in objective truth. I rather my games were atmospheric and wondrous. Before modern times, high adventure was the high literature, as someone recently said here. Perhaps part of it, is the way that sometimes traditional stories celebrating high adventure, heroism, honor and fidelity are treated as a joke, as if they are something that cannot be taken seriously, instead of a part of our most ancient human traditions since the beginning of history. I wonder what bores me, or what rubs me the wrong way about that ironic 4th wall breaking game humor? Aside from it being over-used, unfunny, pretentious, thinking it's clever when it is easy, taking you out of the fictional world when that isn't always desirable? ![]() I was trying to remember Cyber Shadow, but could only remember The Messenger's name. ![]()
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