![]() ![]() Specifically where the Engineer class is concerned, what can players expect from gadgets in terms of quantity and variety?Įach class offers 10 abilities (1 movement ability and 9 combat abilities), the engineer is no exception of course. They will choose which class to start with, this will give them a few starting abilities but from there they are completely free to go in any direction they would like." "The player is very free in how they approach character progression. All this progression is paid for using the coins collected in the levels by defeating enemies or smashing objects in the environment. Or if they choose to, they can unlock one or even both classes they had not picked at the start early on and develop a more hybrid build. They can choose to specialise straight away in that one class and go very deep in the pool of abilities, which are divided in a few tiers. They will choose which class to start with, this will give them a few starting abilities but from there they are completely free to go in any direction they would like. The player is very free in how they approach character progression. In terms of being able to mix and match abilities across classes, how much freedom and variety can players expect? Using the abilities offers an almost mini-tower defence experience. This class plays the most like a traditional twin-stick shooter from the three classes.įinally, the Engineer is more built around defence and has a lot of structures that can be deployed like turrets, walls, and mines. On top of that the mage has a lot of different crowd control options. The mage is the complete opposite and offers the player ways to combine abilities for big bursts of damage from afar. The warrior as one might expect focuses on close combat and is quite mobile, offering gameplay much akin to a brawler game. Each offers quite a different playstyle, giving the player opportunities to experience the game in a very different way. The 3 classes in Trifox are: Mage, Warrior and Engineer. ![]() In terms of gameplay Trifox of course is quite different, but it still draws quite a few small elements from these titles ranging from puzzles and interactions in the levels to ideas for abilities and enemies.Ĭan you talk to us about the three classes available in the game and how much they differ from each other? At the same time, for younger players, Trifox offers a game that gives them a chance to experience this for the first time. Our aim is to create a game that gives players a similar fun, joyful but quirky experience that brings them back to the games they loved growing up as a kid. We draw heavy inspiration from games like Crash Bandicoot, Ratchet and Clank, Jak and Daxter, Mario, and even Zelda. Can you speak more about that, and how that has influenced the game’s development? Trifox is billing itself as a game designed to evoke the spirit of classic 3D platformers. Our aim is to create a game that gives players a similar fun, joyful but quirky experience that brings them back to the games they loved growing up as a kid." "We draw heavy inspiration from games like Crash Bandicoot, Ratchet and Clank, Jak and Daxter, Mario, and even Zelda. You can read our conversation with Glowfish Interactive co-founder Emiel De Paepe below. Curious to learn more about the game, we recently reached out to its developers to learn more about it. Different classes and various abilities across each of them, combined with what’s looking like a flexible progression system, are promising an adventure full of variety, and so far, what we’ve seen of Trifox so far has certainly grabbed attention. “Variety is the spice of life,” the old saying goes, and Glowfish Interactive’s colourful action-adventure title Trifox seems to be taking that to heart. ![]()
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